TREY --STREET SKATER Made on @wavespeed_ai @HiWscreator (Image + Seedance 2.0 Thread)

Category: Seedance & AI Video | Creator: @itsPixieVerse | Model: Seedance 2.5

[STEP 1 — CHARACTER SHEET / IMAGE PROMPT (ChatGPT Images (GPT Image 2))]
GPT Image 2 Character Sheet Prompt:

Create a premium, modern high-fashion CHARACTER CONCEPT ART SHEET in a 16:9 widescreen layout on a pure white background. THE ATTACHED REFERENCE IMAGE DEFINES THE ART STYLE — treat it as a strict style bible and reproduce its exact rendering technique in every figure on this sheet.

[STYLE — MIRROR THE REFERENCE EXACTLY]: Replicate the reference image's rendering verbatim: hyper-realistic 3D CGI collectible-figurine render, physically-based rendering, octane-render-quality lighting, real material fidelity (heavy cotton drape, white suede wear, wood scratches, pore-level skin, crisp tattoos), identical overall lighting setup and material palette to the reference (light, clean, white-background studio photography — do NOT flatten or cel-shade it), soft studio lighting with a subtle rim light matching the reference. Every figure must look like it was rendered from the same 3D file, under the same studio lighting, as the reference image.

[STYLE PROHIBITIONS — ABSOLUTE]: no flat 2D cel-shading, no cartoon outlines, no lineart, no anime style, no painterly brushwork, no posterized flat color blocks, no low-poly or game-asset look, no plastic-toy sheen, no fused or malformed fingers, NO GLOWING EFFECTS, NO MAGIC. If the reference has photoreal materials, this sheet does too — never flatten them.

[PROPORTIONS]: Match the reference's exact body proportions in every figure — elongated fashion-illustration anatomy (9–10 heads tall, small head, long slender limbs, narrow waist) carried into photoreal rendering. Do not normalize proportions in the smaller studies.

[SUBJECT_DESCRIPTION]: Character named TREY. A lean Gen Z skater with leg tattoos, wearing a dark cap under a black hoodie with white piping, black shorts, tall white socks, and scuffed white suede skate sneakers. Holding a skateboard with a vivid custom graphic print on the bottom. Pure physical athleticism, NO superpowers, NO magical glowing elements.

Layout Composition (Organize strictly into these sections):
1. LEFT PANEL: METADATA & TURNAROUND- Large, bold vertical typography of the character's Name "TREY" in a clean, heavy sans-serif condensed font.- Metadata Block: "ROLE: STREET SKATER", "CORE MOOD: URBAN ADRENALINE", and "VISUAL SIGNATURE: GRAPHIC DECK & CRISP STREETWEAR" in a clean sans-serif font.- MINI TURNAROUND: 3 small vertical figures — "neutral", "back view", "profile" — rendered in the identical reference style, full material fidelity even at small scale.- SILHOUETTE STUDY: 3 solid-black silhouettes matching the turnaround stances underneath.- EXPRESSION STUDY (Bottom Left): exactly 4 small close-up headshots showing expressions under the hood (focused, smirking, intense concentration, wiping sweat).

2. CENTRAL PANEL: THE CENTERPIECE- One giant, dominant full-body figure in a sharp, athletic signature pose, maximum detail, rendered as a perfect style-match to the reference image, holding his printed skateboard to clearly display the graphic deck art.

3. RIGHT PANEL: MULTI-POSE & THEMATIC STUDIES- POSE STUDY: exactly 4 to 5 small-to-medium figures in dynamic, high-speed pure physical skateboarding stances (pushing hard, mid-kickflip revealing the deck art, power-sliding), each with a small handwritten-style label underneath, all in the identical reference style.

4. BOTTOM RIGHT PANEL: DETAIL STUDY- Exactly 5 small square close-up crops highlighting: (1) cap shadow under the black cotton hoodie, (2) leg tattoos and tall ribbed white socks, (3) scuffed white suede sneaker on black grip tape, (4) vivid graphic print artwork on the skateboard deck, (5) black shorts with white piping.- Each crop gets a clean handwriting-style label underneath.

[STEP 2 — VIDEO ANIMATION PROMPT (Seedance 2.0)]
Seedance 2.0 Prompt:

Cinematic hyper-realistic 3D CGI collectible-figurine render, like a live-action blockbuster VFX sequence: physically-based rendering (PBR), octane-render-quality lighting and materials, fabric with visible weave and natural drape, metal with realistic wear and oxidation, synthetic matte skin with pore-level micro-detail. Real camera lens characteristics, subtle film grain, color-graded like live-action VFX, soft cinematic lighting with a subtle rim light, shallow depth of field, physically accurate shadows. NOT flat 2D, NO cel-shading, NO anime style, NO painterly brushwork, NO cartoon outlines. Also NOT cheap plastic-toy CGI, NOT low-poly game-asset look, NOT oversaturated fake-specular rendering. Also NOT video game footage, NOT an in-game cutscene, NOT third-person action-game camera, NO HUD.  

CUT DISCIPLINE: hard cut at every shot boundary listed in the Shot Design table above --- do not render this as one continuous take. No idle orvictory pose held for more than 1--2 seconds anywhere in the sequence; action/choreography continues until the final beat.  

WORLD: Urban downtown street canyon at dusk, brick facades, vintage teal sports car, palette of deep shadows and warm amber streetlights, realistic atmospheric haze, dust kicked up by urethane wheels, layered fog depth.  

CHARACTER: A lean young adult male named Trey, leg tattoos. Wearing a dark cap under a black cotton hoodie with white piping, black athletic shorts, tall white socks, scuffed white suede skate sneakers. Elongated stylized 9.5-heads-tall proportions.   

CINEMATIC CHASE SHOT DESIGN (7 Filmic Cuts): 

• SHOT 1 (0–2s | Macro Impact): Extreme macro close-up of a scuffed white suede sneaker slamming onto the asphalt to push, urethane wheels hitting the ground, realistic dust kicked up, heavy motion blur.

• SHOT 2 (2–4s | FPV Pursuit): FPV drone chase camera tight behind Trey as he weaves at high speed down the center of the asphalt street, whipping past the parked teal sports car. 

• SHOT 3 (4–6s | Obstacle Reveal): Wide shot revealing a metal street construction barrier blocking the road ahead. Trey spots it — rapid cut to his intense, focused eyes under the cap shadow. 

• SHOT 4 (6–8s | Near-miss): Medium shot as Trey snaps a massive, gravity-defying kickflip directly over the barrier. The vivid graphic print on the bottom of his deck flashes in the streetlights. His black hoodie whips wildly in the wind. 

• SHOT 5 (8–10s | POV Insert): First-person POV looking down at his feet catching the spinning board in mid-air and stomping down hard onto the black grip tape. 

• SHOT 6 (10–12s | Speed Ramp): Speed-ramp tracking shot as Trey lands into a heavy power-slide. Starts in real-time, snaps to slow-motion as the urethane wheels screech and smoke, then speed-ramps back to real-time as he carves a sharp corner. 

• SHOT 7 (12–15s | Outcome Frame): Low-angle hero shot from the ground as Trey skates past the camera, popping the nose of the board up to manual. Hold on the final frame of him coasting into the warm amber dusk.  

Weighty natural character animation, realistic urethane wheel friction, physically simulated crisp cloth reacting to momentum and wind, filmic 24fps shutter, shallow depth of field.  NOT flat 2D, no cel-shading, no anime style, no painterly brushwork, no cartoon outlines. Also not cheap plastic/game-asset CGI, not low-poly, not oversaturated fake-specular rendering. NO superpowers, NO glowing magic, pure physical momentum.

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